Here is a new monster supplement for HQ. It really isn't anything special.
I've included two new monsters - an apparition (lesser form of my ghost) and a scarecrow (made
from skeletons - I made this just for something creepy, to be honest).
I also expanded the "mercenaries" into "People of the Empire...they now include
commoners, mages, and priests. I did the same for Elves and Dwarves.
Enjoy...or if it is too simple, then don't. As I said, it is nothing really special,
but I worked on it and felt it should go with all of my other expansions.
EDIT - 3-15-13: Updated supplement - a couple of monsters added.
Now...as far as the new monsters added, if you don't want to download the whole thing:
Move: 8....AD: 3....DD: 3....Body: 3....Mind: 2
Special: Every other turn, this monster can breath a blast of fire at any hero within 3 spaces. This blast of fire does 2 points of damage to a single hero. That hero may roll 2 red dice, and may reduce the damage by 1 point for each 5 or 6 rolled.
Note: This creature is roughly the size of a Bull Mastiff. Its attack is a bite.
Move: 3....AD: 1....DD: 4....Body: 1....Mind: 6
Special: Aside from its normal claw attack, this creature can attack with a spike at the end of its tail, using 1 combat die for this attack. If this tail spike attack causes any damage, target rolls 1d6. On a roll of 1 or 2 or 3, the target takes 3 Body Points of Poison damage, as well.
Special: In addition to its walking movement, this creature can fly at 10 spaces per turn.
Special: This creature's defense is partly magical in nature, and does not drop below 2 defense dice when unconscious or caught by surprise.
In humanoid form, this creature looks as it normal would, except maybe slightly hairier, and it may have golden or yellowish eyes. In hybrid form, the monster looks like a full mixture of its humanoid form and a large wolf. Typically, the fur of the hybrid creature will be very dark brown or black.
Lycanthropy is a template that is placed overtop of another creature's normal statistics.
The term "Same" indicates when the Lycanthrope is in its humanoid form.
This monster makes 2 separate attacks in hybrid form. If both attacks cause at least 1 point of damage, the Lycanthrope may make a bite attack. See below for the bite attack dice.
Any creature bitten by a Lycanthrope will become one during the next full moon, unless the Curse is put to rest by killing the Lycanthrope that caused it, or by magic.
Werewolf /+2 /+1 /+1d6 /Same, +15ft in hybrid form
Werecat /+1 /+2 /+2d6 /Same, +10ft in hybrid form
Werebear /+3 /+1 /+1d6 /Same, +15ft in hybrid form
Attack /Defense /Bite
Werewolf /Same, 2/2 in hybrid form (claws x2) /Same, 3 in hybrid form /3
Werecat /Same, 1/1 in hybrid form (claws x2) /Same, 4 in hybrid form /2
Werebear /Same, 3/3 in hybrid form (claws x2) /Same, 3 in hybrid form /5
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Last edited by torilen
on Friday March 15th, 2013 9:58am, edited 1 time in total.
Magic beats the blade every time...unless you are caught asleep or else-wise occupied.