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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Ethica wrote:I was thinking. How about a rule which says that when it's your turn you can choose to only "run" in place of both movement and an action.
When running you would get more movement by maybe rolling twice, doubling movement or rolling greater sided dice?
This would make escaping from really fast enemies possible and also catching up to your friends when they are in peril quicker.
Any thoughts on this?
LordZeke wrote:Extra Penality for springing a trap while running?
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