Now that I have my cards all printed out and ready to go, I came up with another idea that I believe might actually be better. See, one problem I've always had with the shop is that there are items that no Hero will purchase. Staff, Shortsword and Broadsword to be specific. Why spend 250 on a Broadsword when you can save another 100 for a Longsword that not only has the same strength, but also allows for diagonal attack. Money comes fast enough in the game and those Crossbows become weapon one far too early. This idea would also give them something more to look forward to later on in the expansions if they spend money early not knowing what they could spend it on later. So, my proposal...
Different Armoury tiers. Like adding more potions to the Alchemist Shop when new expansions are reached, The Armoury could start off small and expand as the quests go on.
- Start with the basics:
- Dagger,
- Shortsword (still pretty much pointless),
- Staff,
- Helmet
- Tier 2 add:
- Broadsword (adding this later gives the Barbarian a cool advantage in the beginning)
- Shield
- Tool Kit
- Tier 3 add:
- Longsword
- Chain Mail
- Tier 4 add:
- Crossbow
- Battle Axe
- Plate Mail
You could even rearrange them as you see fit, or add your own new items to the same or new tiers. Maybe throw in some of the Alchemist shop potions, or do the same for the potions and not have all four added at the same time. Not sure exactly at which point each tier would become available. Maybe every 5 quests or something, or after certain quests. This would keep the Heroes spending their gold on new things and keep the game challenging as they won't be beefed up as quickly.
Post your thoughts, additions, or critiques.
UPDATE:I've decided to have each tier available for every 3 quests (not including the Maze). So after Quests 1-3 tier one is available; Quests 4-6 tier 2 is added; 7-9 tier three is added; 10-12 tier four is finally added.