Combat Stats & Weapon/Armor
Posted: January 31st, 2013, 5:21 pm
I'd like to present one of the cores of my houserules: a new Combat Stat System
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Using the original rules, a hero starts with a weapon assigned to him, which gives him his attack dice.
I changed that, primarily because I desperately want to keep the fighting advantage for the Barbarian and other warrior classes.
The reason is this: starts with a Broadsword and has 3 AD; starts with a Shortsword and has 2 AD; both of these AD stats are assigned to them through their weaponry alone. That means, while the Elf can buy the Battle Axe for 4 AD and still keeps his spells, the Barbarian loses his advantage even if he has a Battle Axe as well.
Now why in Jesus' name would every hero with a Battle Axe have the same fighting skills? I just couldn't live with that.
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So I broke down the Attack dice stats and thought about them.
The change I made:
3 AD = 1 AD base superior fighting skill + 2 AD Shortsword (!) - That means if he's upgraded with the same weaponry as the Dwarf or the Elf he still retains a +1 AD advantage. Plus, the Broadsword is a goal, again.
2 AD = 0 AD base fighting skill + 2 AD Shortsword
2 AD = 0 AD base fighting skill + 2 AD Handaxe (may be thrown)
1 AD = 0 AD base fighting skill + 1 AD Truncheon
Same goes for Defend dice.
My stats:
2 DD = 1 base skill (call it natural reflexes & avoiding blows) + 1 superior fighting skill + 0 no armor whatsoever (represented in the miniature)
2 DD = 1 base skill (call it natural reflexes & avoiding blows) + 1 Leather Armor
2 DD = 1 base skill (call it natural reflexes & avoiding blows) + 1 Leather Armor
2 DD = 1 base skill (call it natural reflexes & avoiding blows) + 1 Heavy Robe
For weaponless attacks, all Heroes roll 1 combat die.
hits by rolling or ,
and hit with
hits with but may only attack weaponless if running or spellcasting is not an option
A weaponless hit only ever results in the loss of 1 Body point, never more than that.
______________________________________________________________________
Using the original rules, a hero starts with a weapon assigned to him, which gives him his attack dice.
I changed that, primarily because I desperately want to keep the fighting advantage for the Barbarian and other warrior classes.
The reason is this: starts with a Broadsword and has 3 AD; starts with a Shortsword and has 2 AD; both of these AD stats are assigned to them through their weaponry alone. That means, while the Elf can buy the Battle Axe for 4 AD and still keeps his spells, the Barbarian loses his advantage even if he has a Battle Axe as well.
Now why in Jesus' name would every hero with a Battle Axe have the same fighting skills? I just couldn't live with that.
__________________________________________________________________________________
So I broke down the Attack dice stats and thought about them.
The change I made:
3 AD = 1 AD base superior fighting skill + 2 AD Shortsword (!) - That means if he's upgraded with the same weaponry as the Dwarf or the Elf he still retains a +1 AD advantage. Plus, the Broadsword is a goal, again.
2 AD = 0 AD base fighting skill + 2 AD Shortsword
2 AD = 0 AD base fighting skill + 2 AD Handaxe (may be thrown)
1 AD = 0 AD base fighting skill + 1 AD Truncheon
Same goes for Defend dice.
My stats:
2 DD = 1 base skill (call it natural reflexes & avoiding blows) + 1 superior fighting skill + 0 no armor whatsoever (represented in the miniature)
2 DD = 1 base skill (call it natural reflexes & avoiding blows) + 1 Leather Armor
2 DD = 1 base skill (call it natural reflexes & avoiding blows) + 1 Leather Armor
2 DD = 1 base skill (call it natural reflexes & avoiding blows) + 1 Heavy Robe
For weaponless attacks, all Heroes roll 1 combat die.
hits by rolling or ,
and hit with
hits with but may only attack weaponless if running or spellcasting is not an option
A weaponless hit only ever results in the loss of 1 Body point, never more than that.