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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Daedalus wrote:I can see double spells being too much at the start. You have come up with a simple way of handling spell progression--kudos. I'm interested in hearing if you think double spells wouldn't be enough at some point, say somewhere after the BQP. By then, the Elf and Barbarian have gotten some artifact upgrades. The Dark Company and fan-made Quests that follow at even higher levels difficulty (ex. Vengeance for Vengeance) would probably need an even higher-powered Wizard, right? At what point would new artifacts need to be supplied so that he could match such Quests?
Daedalus wrote:Those published, player-friendly spells have been sitting there forever, yet it never occured to me that they should be used as a spell group.
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