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drathe wrote:For my last couple groups, I started using a tiered armoury.
viewtopic.php?f=38&t=249&hilit=tiered
The basics are as follows: Only a few items are available (and known) at the beginning of the game. Every few completed quests, the armoury stock expands introducing new items. Kind of like in a video game RPG as you move to the next town, there's new items that are better than what you have right now.
...but makes exclusion to diagonal attacks. So for me, if my hero has a crossbow and a broadsword then he can hit any adjacent or diagonal square with 3 attack dice so a longsword is obsolete. What am I missing here?you cannot fire at a monster that is adjacent to you
sean582 wrote:In my version's armory the crossbow description says......but makes exclusion to diagonal attacks. So for me, if my hero has a crossbow and a broadsword then he can hit any adjacent or diagonal square with 3 attack dice so a longsword is obsolete. What am I missing here?you cannot fire at a monster that is adjacent to you
sean582 wrote:In my version's armory the crossbow description says......but makes exclusion to diagonal attacks. So for me, if my hero has a crossbow and a broadsword then he can hit any adjacent or diagonal square with 3 attack dice so a longsword is obsolete. What am I missing here?you cannot fire at a monster that is adjacent to you
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